BELLWEATHER / AFTER DUSK
The Hollow Bell.
Your story.
A village of stolen voices. A secret beneath the well.
Say what you do. Shape what happens.
The dungeon is quiet
Enter alone, or bring a friend.
Your abilities
Ask “What can I do?” at any time. Describe your intent; creative names do not change a power’s effect.
Our story so far
Friends can join at any time. Progress stays while someone remains in the room.
Battle 1Round 1
Combat basics
20 HP · 10 MP · one action each per round
- Weapon: 4 damage · free
- Spell: 6 damage · 2 MP
- Powerful spell: 10 damage · 4 MP
- Heal: restore 6 HP · 3 MP
- Protect: block 4 damage · 2 MP
Describe your move. Ask the DM about its effect or cost whenever you need.
YOUR ADVENTURER
Headphones on. Microphone open.
You can interrupt, argue tactics, and change your mind.
YOUR PARTY
One shared dungeon for you and your friends.
0:00
Allow microphone access to see device names.
Session transcript Optional · play by ear
Your encounter will appear here.