I / THE GUARDROOM
One goblin.
Your move.
A rusty sword. A flickering brazier.
A dungeon master who listens.
The dungeon is quiet
Enter alone, or bring a friend.
Battle 1Round 1
Combat basics
20 HP · 10 MP · one action each per round
- Weapon: 4 damage · free
- Spell: 6 damage · 2 MP
- Powerful spell: 10 damage · 4 MP
- Heal: restore 6 HP · 3 MP
- Protect: block 4 damage · 2 MP
Invent your spell. The DM quotes its cost before you commit.
YOUR ADVENTURER
Headphones on. Microphone open.
You can interrupt, argue tactics, and change your mind.
YOUR PARTY
One shared dungeon for you and your friends.
0:00
Allow microphone access to see device names.
Session transcript Optional · play by ear
Your encounter will appear here.